How Subnautica Succeeded Without Weapons

Ars Technica: Charlie Cleveland, design director for Subnautica, goes behind the scenes of the game’s development and explains how they crafted an exciting and dangerous experience without allowing the player to fight back. Charlie shows some early prototypes for Subnautica, and describes why they decided to create a game with primarily non-violent gameplay.

War Stories is a great series from Ars in which different game developers discuss what some of their biggest challenges were.

See also: Other posts tagged ‘games’

How Wes Anderson’s Style Changed After Animation

Luís Azevedo: In this video essay we look at how Wes Anderson’s style has changed since making his first animation feature The Fantastic Mr Fox. Featuring films such as Moonrise Kingdom, The Grand Budapest Hotel, and Isle of Dogs.

See also: The Art of Storytelling: Free online course from Pixar and Khan Academy

My Dad, the Facebook Addict

Laughing Squid: Filmmaker Dylan LeVine hilariously documented his birthday candle-phobic father Vincent‘s obsession with Facebook and in particular, his overwhelming need to build an arsenal of memes, just in case. The elder LeVine shared how he researched and alphabetized every meme to ensure a full state of readiness should an argument ensue, until it became all he could think about. His family expressed repeated concern about the amount of time Vincent was spending online, but it was only after he was put on a three-day Facebook ban that he realized how much time and energy he was wasting in front of the computer.

See also: What is Facebook doing to our politics?

What the #$@!% are these?

Vox: Known as the “grawlix” — a term invented by Beetle Bailey cartoonist Mort Walker — this string of symbols is almost as old as comics, extending back to the early 1900s. Comics like The Katzenjammer Kids and Lady Bountiful were truly inventing the art form and, in the process, had to figure out a way to show obscenities to kids. Enter #*@!$ like this. The grawlix performs a censorship function while, at the same time, revealing that something naughty is going on.

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Divinity: Original Sin Documentary

Gameumentary: Explore the very beginnings of Larian Studios and the Divinity franchise in our feature-length documentary. Discover the struggles the studio faced on their journey to becoming an independent studio, and how each game in the Divinity franchise laid the foundation for what would become, Original Sin.

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Kruggsmash Plays Dwarf Fortress!

Whether you’ve heard of Dwarf Fortress or not, i’m here to take you on adventures within it’s infinite worlds! I hope you’re ready to see exotic locations, battle DEADLY beasts and hunt down long forgotten treasures, because all that and MUCH more awaits here, in the world of DWARF FORTRESS!

Kruggsmash is a YouTuber who plays the graphically simple but highly complex sim Dwarf Fortress and illustrates his world and the stories that unfold.

I’ve never played Dwarf Fortress myself, but I admire the scope of the game and I’m a huge fan of creative gamers like Kruggsmash here.

See also: Your First Fortress: A Dwarf Fortress Crash Course by Kruggsmash