Dogs of the World

366 Dogs and Their Countries of Origin

A wonderful illustration by Lili Chin who has a whole series of posters for sale for dog and cat lovers.

See also: Urbano Monte’s remarkable 430-year-old map of the world

Humans and other animals

Map of the Dogs of the World

A wonderful infographic illustration by Lili Chin.

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Daily papers: an artist’s crafty emojis

The Guardian: Kashia Kennedy uses a scalpel, tweezers and double-sided tape to create these tiny works, which easily fit in the palm of a hand for her #emojieveryday on Instagram.

“For some reason in 80-plus days I haven’t been able to bear the thought of skipping a day. I’d be so annoyed with myself.”


The inventor of emoji on his famous creations

The Guardian: MoMA in New York has just added the first emoji to their collection – Shigetaka Kurita explains how he designed them.

The original set of 176 emojis, acquired by MoMA

“I was part of a team that spent about two years designing the first emoji for the launch of i-mode [NTT DoCoMo’s mobile internet system] in 1999. It limited users to up to 250 characters in an email, so we thought emoji would be a quick and easy way for them to communicate. Plus using only words in such a short message could lead to misunderstandings … It’s difficult to express yourself properly in so few characters.”


[Updated: Making this a Guardian / emoji trifecta post.]

The Emojibator: how a euphemistic fruit became an actual sex toy

The idea of turning an eggplant (emoji-speak for penis) into a vibrator started out as a late-night joke. Now founder Jaime Jandler can’t make enough.

The Emojibator

“Our mission is to destigmatize masturbation and promote healthy sexuality” – one emoji-themed sex toy at a time. “We don’t think sex needs to be taken seriously all the time,” he added. “So we’ll make more unique products that are both intimate and silly.”

See also

  • That emoji does not mean what you think it means — Since emoji are designed differently across platforms, sometimes your text messages might get lost in translation.
  • 100 new emoji, by Avery Monsen — featuring: ‘A Box Which Must Never Be Opened’, ‘Three Worms Pretending To Be One Long Worm’ and ‘A Spectre Rises From A Seven Layer Fiesta Dip’.
Craft and creativity

Kashia Kennedy’s #emojieveryday & Shigetaka Kurita talks about designing the original emojis & Jaime Jandler’s ‘Emojibator’

“I don’t accept that the use of emoji is a sign that people are losing the ability to communicate with words, or that they have a limited vocabulary. And it’s not even a generational thing … People of all ages understand that a single emoji can say more about their emotions than text. Emoji have grown because they meet a need among mobile phone users.” — Shigetaka Kurita

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Archicards

Architectural playing card designs by Italian architect Federico Babina.

“When I was young, I used to build a house with cards: why not use architecture to design cards?”

(via The Guardian)

See also

Craft and creativity

Architectural playing cards

“Maybe I use a building or a window… something that represents them. If you look at a simple detail of the cards you can find the architect” — Federico Babina in The Guardian

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Chun-li animation
Light-based media

Pixel artist renounces pixel art

“While they look a bit pixelated, the character models look quite good” –IGN review of KOF XIII

King of Fighters XIII

“Quite good”

This sprite is not “quite good.” It’s among the best 2D animation ever made in a video game. However good it is, it’s good in spite of it being “pixelated” according to many.

Blake Reynolds of Dinofarm Games was a pixel art purist. In this post he explains his recent change of heart.

The challenge was always in conveying to a lay person how lower fidelity artwork can be of higher quality than the apparently superior new product…

[…] it is easy to explain that the second image has a higher level of technology. Some may even be so taken with the spectacle of added color and resolution that they might mistakenly think Bubsy has the better artwork.

I could write you an entire book on why that is absolutely not the case, but that’s the thing – it’s not the audience’s responsibility to read that book. It’s my responsibility deliver them quality in a language they understand.

As for the future, I’m planning to shed purism and do my best to mature. I plan to embrace the medium, whatever that may be, and make the best art I possibly can.

Working in high resolution doesn’t prevent us from making great game art. The things that made pixel art great are the same things that make “HD” art great. Artists must make the decisions, not computers.

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Untranslatable Words by Marija Tiurina

Selected from a series of illustrations by artist Marija Tiurina of “Untranslatable Words” containing fourteen detailed illustrations that convey moments and ideas which no single English word can describe.

See also: Artist Interview: Catching Up with Marija Tiurina

“There are certain viral “lists” that are fun to illustrate, they create a base for a nice and fun set of images. I just wanted to take a fun theme that people always have interest in when browsing the web, and illustrate my own vision of these untranslatable concepts.”

Use your words

Untranslatable words

“One million, twenty five thousand, one hundred and nine, a number so huge, it is one of a kind! It’s the number of words in the language of English, one for every person, place, animal, and trinket. But there are certain words, which here don’t exist…”

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Business Town

Welcome to Business TownAn ongoing project attempting to explain our highly intangible, deeply disruptive, data-driven, venture-backed, gluten-free economic meritocracy to the uninitiated. With apologies to Richard Scarry. By Tony Ruth (aka @Lunchbreath)
Humans and other animals

Business Town

“An ongoing project attempting to explain our highly intangible, deeply disruptive, data-driven, venture-backed, gluten-free economic meritocracy to the uninitiated.”

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The Heart of Canyonlands National Park, Utah

A gorgeous map by Tom Patterson:

At the ICA Mountain Cartography Workshop held in Banff, Alberta, I introduced two prototype maps made in part with Terrain Texture Shader software. Both maps feature textures rendered from digital elevation models that resemble the hand-drawn rock hachures found on topographic maps of the Alps. The new rock texturing technique works best on cliffy landscapes with horizontal strata.

Brad Washburn’s 1978 The Heart of the Grand Canyon, co-produced with National Geographic and with contributions from SwissTopo, inspired the making of this map. The arid-land textures derive from shaded relief, texture shading, and NAIP aerial photos blended together. The river rapids are the only manual element, which I painted in Adobe Photoshop using NAIP as a guide.

As a bonus, this map is in the public domain so you may use it however you wish, including commercially!

(via Wired: Cartographic Arts: Beautiful Maps From the Atlas of Design)

See also: Other posts on this blog tagged ‘maps’.

Craft and creativity

Canyonlands National Park texture and shaded relief map

“National Park Service cartographer Tom Patterson is a master of texture and shaded relief. He’s released this gorgeous map of Canyonlands National to the public domain.” — Wired

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