A wonderful infographic illustration by Lili Chin.
“For some reason in 80-plus days I haven’t been able to bear the thought of skipping a day. I’d be so annoyed with myself.”
The Guardian: MoMA in New York has just added the first emoji to their collection – Shigetaka Kurita explains how he designed them.
“I was part of a team that spent about two years designing the first emoji for the launch of i-mode [NTT DoCoMo’s mobile internet system] in 1999. It limited users to up to 250 characters in an email, so we thought emoji would be a quick and easy way for them to communicate. Plus using only words in such a short message could lead to misunderstandings … It’s difficult to express yourself properly in so few characters.”
[: Making this a Guardian / emoji trifecta post.]
The idea of turning an eggplant (emoji-speak for penis) into a vibrator started out as a late-night joke. Now founder Jaime Jandler can’t make enough.
“Our mission is to destigmatize masturbation and promote healthy sexuality” – one emoji-themed sex toy at a time. “We don’t think sex needs to be taken seriously all the time,” he added. “So we’ll make more unique products that are both intimate and silly.”
- That emoji does not mean what you think it means — Since emoji are designed differently across platforms, sometimes your text messages might get lost in translation.
- 100 new emoji, by Avery Monsen — featuring: ‘A Box Which Must Never Be Opened’, ‘Three Worms Pretending To Be One Long Worm’ and ‘A Spectre Rises From A Seven Layer Fiesta Dip’.
“I don’t accept that the use of emoji is a sign that people are losing the ability to communicate with words, or that they have a limited vocabulary. And it’s not even a generational thing … People of all ages understand that a single emoji can say more about their emotions than text. Emoji have grown because they meet a need among mobile phone users.” — Shigetaka Kurita
Architectural playing card designs by Italian architect Federico Babina.
“When I was young, I used to build a house with cards: why not use architecture to design cards?”
(via The Guardian)
- Chess set architecture — Designing chess pieces seems to be a little like designing typefaces, but there are, perhaps, stronger architectural connections.
- Black & White: A ’70s board game about race, housing, and privilege — This satirical Monopoly-esque board game was made to underscore the socioeconomic disparities between Blacks & Whites.
- A game designed to be played in the distant future — Inspired by ancient board games like Mancala.
- An attempt to draw All the buildings in New York
“Maybe I use a building or a window… something that represents them. If you look at a simple detail of the cards you can find the architect” — Federico Babina in The Guardian
“While they look a bit pixelated, the character models look quite good” –IGN review of KOF XIII
This sprite is not “quite good.” It’s among the best 2D animation ever made in a video game. However good it is, it’s good in spite of it being “pixelated” according to many.
Blake Reynolds of Dinofarm Games was a pixel art purist. In this post he explains his recent change of heart.
The challenge was always in conveying to a lay person how lower fidelity artwork can be of higher quality than the apparently superior new product…
[…] it is easy to explain that the second image has a higher level of technology. Some may even be so taken with the spectacle of added color and resolution that they might mistakenly think Bubsy has the better artwork.
I could write you an entire book on why that is absolutely not the case, but that’s the thing – it’s not the audience’s responsibility to read that book. It’s my responsibility deliver them quality in a language they understand.
As for the future, I’m planning to shed purism and do my best to mature. I plan to embrace the medium, whatever that may be, and make the best art I possibly can.
Working in high resolution doesn’t prevent us from making great game art. The things that made pixel art great are the same things that make “HD” art great. Artists must make the decisions, not computers.
Selected from a series of illustrations by artist Marija Tiurina of “Untranslatable Words” containing fourteen detailed illustrations that convey moments and ideas which no single English word can describe.
“There are certain viral “lists” that are fun to illustrate, they create a base for a nice and fun set of images. I just wanted to take a fun theme that people always have interest in when browsing the web, and illustrate my own vision of these untranslatable concepts.”
“One million, twenty five thousand, one hundred and nine, a number so huge, it is one of a kind! It’s the number of words in the language of English, one for every person, place, animal, and trinket. But there are certain words, which here don’t exist…”
“An ongoing project attempting to explain our highly intangible, deeply disruptive, data-driven, venture-backed, gluten-free economic meritocracy to the uninitiated.”
A gorgeous map by Tom Patterson:
At the ICA Mountain Cartography Workshop held in Banff, Alberta, I introduced two prototype maps made in part with Terrain Texture Shader software. Both maps feature textures rendered from digital elevation models that resemble the hand-drawn rock hachures found on topographic maps of the Alps. The new rock texturing technique works best on cliffy landscapes with horizontal strata.
Brad Washburn’s 1978 The Heart of the Grand Canyon, co-produced with National Geographic and with contributions from SwissTopo, inspired the making of this map. The arid-land textures derive from shaded relief, texture shading, and NAIP aerial photos blended together. The river rapids are the only manual element, which I painted in Adobe Photoshop using NAIP as a guide.
As a bonus, this map is in the public domain so you may use it however you wish, including commercially!
See also: Other posts on this blog tagged ‘maps’.
“National Park Service cartographer Tom Patterson is a master of texture and shaded relief. He’s released this gorgeous map of Canyonlands National to the public domain.” — Wired