Framing 25 Years of Magic

Rhystic Studies, a YouTube channel that explores the art, history, and culture of Magic: The Gathering, takes a detailed look at the design of Magic’s card frames.

Magic card frame design

See also

The Smash Brothers documentary series

The Smash Brothers posterThe Smash Brothers is a 9-part documentary series about seven of the greatest “smashers” of all time. Through years-long rivalries spanning coasts and countries, discover the passion for a game which started as a casual experience only to become a heart-pounding competitive lifestyle.

SovietWomble – The Art of Subtitles

Project Kino on the invisible art of SovietWomble’s subtitling craft. I’m not familiar with this particular YouTuber, but clever animated subtitling work on gaming videos — typically online shooters — are definitely an artform.

SovietWomble

See also: Vanoss – Crafting Cinema in Video Games

Arduboy
Miscellany

Arduboy: Game system the size of a credit card

Arduboy is a miniature, open-source, programmable game system based on Arduino.

Arduboy started on Kickstarter in 2015 and is now for sale at $49 (they expect it to sell out quickly, however). Features:

  • 1.3″ brilliant black & white OLED display
  • 6 tactile momentary push buttons
  • 2 channel piezo electric speaker
  • Durable polycarbonate and aluminum construction
  • Rechargeable thin-film lithium polymer battery

(via HN)

See also: Other posts tagged ‘electronics’.

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NESPi – my Mini NES Classic Raspberry Pi games console

‘Daftmike’: It was inevitable… I have a Raspberry Pi, I have a 3D printer, I’m a huge nerd… At some point I was going to print a case for it in the shape of the old Nintendo Entertainment System.

In the end, this project turned into more of a love-letter to the NES than just printing a case. I learnt a lot of new things about Linux, 3D design, wrote my first Python program and had a blast doing it…

Raspberry Pi NES

See also: Other posts tagged ‘Raspberry Pi’

Shovel Knight and Nailing Nostalgia

Mark Brown: Some games are all about nostalgia – a reminder of how games used to be. No game nails this sensation quite like Shovel Knight, which expertly picks and chooses the right bits to emulate from old games. Here’s how Yacht Club Games pulled it off.

See also

David Braben
Light-based media

David Braben on the science behind Elite Dangerous

David Braben is one of the most influential computer game programmers of all time thanks to his groundbreaking work with the Elite series in the 80’s. While I haven’t played the new Elite Dangerous yet, I really appreciate the thought that has gone into the designs and the respect for science that is evident.

David Braben interview, part 1 & part 2

See also: Audio design in Elite Dangerous

More parts to the David Braben interview →

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