An incredible-looking game from Studio Koba, coming to Kickstarter soon!

Narita Boy

You are Narita Boy, a legendary digital hero in an epic quest through simultaneous dimensions. The digital kingdom is under attack and you are called as their last hope of survival. Explore a vast world to find the techno sword, the only effective weapon against the threat.

The aesthetic of the game is inspired by retro pixel adventures (Castlevania, Another World, Double Dragon) with a modern touch (Superbrothers, Sword and Sorcery) and an 80s plot homage (Ready Player One, He-Man, The Last Starfighter), accompanied by the retro synth touch of the old glory days.

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Portal Done with 15 Portals in 13:47 – Least Portals

FnzzyGoesFast: This is a segmented speedrun of Portal done with 15 Portals in the time of 13:47.640. This is the least amount of Portals that you can finish the game with. No scripts, hacks or cheat protected commands were used in this run.

Stuff like this blows my mind.

See also

  • Portal: The world between two portalsCrowbcat created a Portal setup that had Chell, the game’s heroine, trapped between two portals that crushed her. The results were an astounding wonderland of psychedelic visuals.
  • Portal Stories: Mela community made, free modification for Portal 2.
  • qCraft: quantum physics in MinecraftqCraft is not a simulation of quantum physics, but it does provide ‘analogies’ that attempt to show how quantum behaviors are different from everyday experience.

Master Works: Rare and Beautiful Chess Sets of the World

The World’s Most Beautiful and Unusual Chess Sets

Atlas Obscura: Some designs, as with the Communist Propaganda set, arose from ideology. Some were born out of wealth, such as the opulent rock crystal and silver set from 16th-century France. And some were made from necessity, such as the cardboard pieces created during the 900-day siege of Leningrad in World War II.

Master Works: Rare and Beautiful Chess Sets of the WorldThis book brings together some of the most beautiful and unusual chess sets ever made. Over hundreds of years, from five continents, they are culled from private collections and museums, including: 200 year-old sets made by nameless Indian craftsmen; sets by Peter Carl Fabergé; sets from Soviet gulag prisoners; and sets by leading artists of the 20th century, including Max Ernst.

See also

  • Chess set architectureDaniel Weil has created a new design for the chess set which is making its debut at the World Chess Candidates Tournament in London.
  • ArchicardsArchitectural playing card designs by Italian architect Federico Babina.
  • D&D maps and cartography Dyson Logos is a prolific and talented creator of Dungeons and Dragons maps.
Craft and creativity

Master Works: Beautiful and unusual chess sets

Chess, one of the world’s most popular games, has inspired artists for hundreds of years. Though apparently offering a limited canvas – each set has 32 pieces, each board 64 squares – sets have nevertheless been designed in countless ways, using almost every imaginable material: from precious metals, to ivory and rock crystal.

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Zelda original game map

Take a look behind-the-scenes with design documents from The Legend of Zelda!

Nintendo: It’s The Legend of Zelda’s 30th anniversary this year, and so we thought you might appreciate a look at some illustrations created during the development of the first The Legend of Zelda game, originally released on the Nintendo Entertainment System!

These design docs include a video of the hand drawn overworld map and show how some of the original dungeon sketches translated into the game.

(via Gamasutra)

See the video showcasing the Zelda overworld map →

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Nintendo’s design documents from The Legend of Zelda

Some of the hand-drawn maps Takashi Tezuka and Shigeru Miyamoto used when designing the original Legend of Zelda. A fascinating glimpse at Nintendo’s game design process from days gone by.

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Pedro Medeiros (aka @saint11) creates pixel art and other game dev stuff on Patreon.

See also: The best Logos from the Commodore Amiga Scene

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Animated GIF pixel art tutorials by Pedro Medeiros

Pedro Medeiros: “My focus with this Patreon is to fund pixel art and other game development tutorials. I post a new 256×256 gif tutorial every Monday [on Patreon], and on my twitter.”

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Enderal logo

Enderal: The Shards of Order

Enderal is a total conversion for TES V: Skyrim: a game modification that is set in its own world with its own landscape, lore and story. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics and a dark, psychological storyline with believable characters.

In Enderal, we have attempted to combine open world gaming with a complex and profound storyline. While the game world of Enderal is smaller than Skyrim´s and the quests are fewer, we believe that the depth of our story and the complexity of our characters both surpass those in recent Elder Scrolls games. Enderal also differs in its game mechanics: While some have been taken over from Skyrim unchanged, others have been refined (for example, some armor sets in Enderal give set bonuses when several pieces are worn), and yet others (such as leveling up and the raising of skills) have been overhauled so greatly that they hardly resemble Skyrim mechanics any more (most noticeably, Skyrim´s “learning by doing” skill-ups have been replaced by experience points and skill books). Finally, a few (such as levelscaling and randomly spawning enemies) have been completely removed. As far as level design is concerned, Enderal spans several climate zones and regions, only some of which share Skyrim´s distinctive Nordic atmosphere and color palette.

Enderal is a free download for anyone who owns Skyrim on Windows.

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Enderal: A ‘mod’ that turns Skyrim into a whole new game

Enderal is a total conversion mod for The Elder Scrolls V: Skyrim. A total conversion is a game mod that does not add an island or quest, but instead creates its own world with its own landmass, questlines and characters.

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Tetris, by Box Brown

Tetris: The Games People Play, by Box Brown

Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega—game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.

In this graphic novel,New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

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Craft and creativity

The true story of the world’s most popular video game: Tetris

This is a lovely book too. Mine came with a bookmark and numbered print.

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