Divinity: Original Sin Documentary

Gameumentary: Explore the very beginnings of Larian Studios and the Divinity franchise in our feature-length documentary. Discover the struggles the studio faced on their journey to becoming an independent studio, and how each game in the Divinity franchise laid the foundation for what would become, Original Sin.

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Kruggsmash Plays Dwarf Fortress!

Whether you’ve heard of Dwarf Fortress or not, i’m here to take you on adventures within it’s infinite worlds! I hope you’re ready to see exotic locations, battle DEADLY beasts and hunt down long forgotten treasures, because all that and MUCH more awaits here, in the world of DWARF FORTRESS!

Kruggsmash is a YouTuber who plays the graphically simple but highly complex sim Dwarf Fortress and illustrates his world and the stories that unfold.

I’ve never played Dwarf Fortress myself, but I admire the scope of the game and I’m a huge fan of creative gamers like Kruggsmash here.

See also: Your First Fortress: A Dwarf Fortress Crash Course by Kruggsmash

Framing 25 Years of Magic

Rhystic Studies, a YouTube channel that explores the art, history, and culture of Magic: The Gathering, takes a detailed look at the design of Magic’s card frames.

Magic card frame design

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The Story of Tetris

Gaming Historian: In 1984, during the Cold War, a Russian programmer named Alexey Pajitnov created something special: A puzzle game called Tetris. It soon gained a cult following within the Soviet Union. A battle for the rights to publish Tetris erupted when the game crossed the Iron Curtain. Tetris not only took the video game industry by storm, it helped break the boundaries between the United States and the Soviet Union.

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Tetris, by Box Brown

The Smash Brothers documentary series

The Smash Brothers posterThe Smash Brothers is a 9-part documentary series about seven of the greatest “smashers” of all time. Through years-long rivalries spanning coasts and countries, discover the passion for a game which started as a casual experience only to become a heart-pounding competitive lifestyle.

DOOM: Behind the Music

GDC: In this 2017 session, Doom composer Mick Gordon provides a detailed look into the compositional process, production techniques and creative philosophies behind the hell-raising soundtrack to the 4th installment of the seminal first-person shooter franchise, Doom.

This is one of the best talks I’ve seen on the GDC YouTube channel! In addition to the new Doom game, Mick Gordon has composed music for the new Wolfenstein games and Prey. In his talk Gordon covers a lot of ground, including how he approached the brief, making satisfying bass come across on unsatisfactory equipment, hiding subliminal messages and courage vs. confidence.

See also

  • A history of DoomIf you had a PC — you had to have Doom.
  • The art of FirewatchA recreation of Jane Ng’s talk from Game Developers Conference 2015.
  • Black MIDIHave you ever been listening to a normal song and thought, “I really wish this normal song had 280 million notes and took up 1.1 terabytes of data and was literally unplayable on any computer?”

Also: Two recent Vox explainers on Shepard tones and gated reverb →

The Death & Rebirth of FINAL FANTASY XIV Part #1 – “One Point O”

Noclip: In the first video in our three-part series, we tell the story of how the 1.0 version of FINAL FANTASY 14 came to be. How FINAL FANTASY 11 inspired its design, the ways in which the game fell short and how Square-Enix and the development team reacted to its failure.

See also: Other posts tagged ‘games’.

Watch parts II & III →