DOOM: Behind the Music

GDC: In this 2017 session, Doom composer Mick Gordon provides a detailed look into the compositional process, production techniques and creative philosophies behind the hell-raising soundtrack to the 4th installment of the seminal first-person shooter franchise, Doom.

This is one of the best talks I’ve seen on the GDC YouTube channel! In addition to the new Doom game, Mick Gordon has composed music for the new Wolfenstein games and Prey. In his talk Gordon covers a lot of ground, including how he approached the brief, making satisfying bass come across on unsatisfactory equipment, hiding subliminal messages and courage vs. confidence.

See also

  • A history of DoomIf you had a PC — you had to have Doom.
  • The art of FirewatchA recreation of Jane Ng’s talk from Game Developers Conference 2015.
  • Black MIDIHave you ever been listening to a normal song and thought, “I really wish this normal song had 280 million notes and took up 1.1 terabytes of data and was literally unplayable on any computer?”

Also: Two recent Vox explainers on Shepard tones and gated reverb →

The Death & Rebirth of FINAL FANTASY XIV Part #1 – “One Point O”

Noclip: In the first video in our three-part series, we tell the story of how the 1.0 version of FINAL FANTASY 14 came to be. How FINAL FANTASY 11 inspired its design, the ways in which the game fell short and how Square-Enix and the development team reacted to its failure.

See also: Other posts tagged ‘games’.

Watch parts II & III →

The Beeping, Gargling History of Gaming’s Most Iconic Sounds

Wired: Four video game sound designers explain the thinking behind some of the world’s most recognizable video game sounds. Featuring sounds from the Legend of Zelda, Half-Life, The Sims, Minecraft, Dota 2 and more!

See also

Skyline Chess NYC

Skyline Chess — New York City Edition

Following the success of the London edition, we are delighted to present the next skyline in our range – New York City.

We are funding on Kickstarter to allow us to complete our first production run of sets and packaging – this will allow us to produce the full 32 piece chess set, complete with presentation box and folding board. Each set contains an information sheet with details on each building and how to set up the board.

We’ve chosen a range of buildings from across the city, some of which capture the essence of the early 1900’s construction boom and the growth of skyscraper architecture, through to their more contemporary counterparts, along with some of the city’s most recognisable silhouettes.

We gave careful consideration to selecting each piece on the board, to ensure that it both visually reflected the appropriate chess piece and also reflected the architectural status and scale of that building in the city.

(via ARCHatlas)

See also

  • Skyline Chess – New York City Edition on Kickstarter
  • Beautiful and unusual chess setsSome designs, as with the Communist Propaganda set, arose from ideology. Some were born out of wealth, such as the opulent rock crystal and silver set from 16th-century France. And some were made from necessity, such as the cardboard pieces created during the 900-day siege of Leningrad in World War II.
  • Chess set architectureAs chess increased in popularity across Europe in the 1800s, the proliferation in the variety of chess sets caused confusion amongst competitors, especially those hailing from different countries.
  • Architectural playing cards — designs by Italian architect Federico Babina.
Craft and creativity

Skyline Chess: New York City Edition

Skyline Chess is a company founded by two London based architects, Chris and Ian. We take iconic architecture from around the world and reimagine it as pieces on a chessboard, allowing you to play with your favourite cities and pit them against each other.

Gallery

An incredible-looking game from Studio Koba, coming to Kickstarter soon!

Narita Boy

You are Narita Boy, a legendary digital hero in an epic quest through simultaneous dimensions. The digital kingdom is under attack and you are called as their last hope of survival. Explore a vast world to find the techno sword, the only effective weapon against the threat.

The aesthetic of the game is inspired by retro pixel adventures (Castlevania, Another World, Double Dragon) with a modern touch (Superbrothers, Sword and Sorcery) and an 80s plot homage (Ready Player One, He-Man, The Last Starfighter), accompanied by the retro synth touch of the old glory days.

See also

Portal Done with 15 Portals in 13:47 – Least Portals

FnzzyGoesFast: This is a segmented speedrun of Portal done with 15 Portals in the time of 13:47.640. This is the least amount of Portals that you can finish the game with. No scripts, hacks or cheat protected commands were used in this run.

Stuff like this blows my mind.

See also

  • Portal: The world between two portalsCrowbcat created a Portal setup that had Chell, the game’s heroine, trapped between two portals that crushed her. The results were an astounding wonderland of psychedelic visuals.
  • Portal Stories: Mela community made, free modification for Portal 2.
  • qCraft: quantum physics in MinecraftqCraft is not a simulation of quantum physics, but it does provide ‘analogies’ that attempt to show how quantum behaviors are different from everyday experience.