An incredible-looking game from Studio Koba, coming to Kickstarter soon!

Narita Boy

You are Narita Boy, a legendary digital hero in an epic quest through simultaneous dimensions. The digital kingdom is under attack and you are called as their last hope of survival. Explore a vast world to find the techno sword, the only effective weapon against the threat.

The aesthetic of the game is inspired by retro pixel adventures (Castlevania, Another World, Double Dragon) with a modern touch (Superbrothers, Sword and Sorcery) and an 80s plot homage (Ready Player One, He-Man, The Last Starfighter), accompanied by the retro synth touch of the old glory days.

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Portal Done with 15 Portals in 13:47 – Least Portals

FnzzyGoesFast: This is a segmented speedrun of Portal done with 15 Portals in the time of 13:47.640. This is the least amount of Portals that you can finish the game with. No scripts, hacks or cheat protected commands were used in this run.

Stuff like this blows my mind.

See also

  • Portal: The world between two portalsCrowbcat created a Portal setup that had Chell, the game’s heroine, trapped between two portals that crushed her. The results were an astounding wonderland of psychedelic visuals.
  • Portal Stories: Mela community made, free modification for Portal 2.
  • qCraft: quantum physics in MinecraftqCraft is not a simulation of quantum physics, but it does provide ‘analogies’ that attempt to show how quantum behaviors are different from everyday experience.

Tears in the Rain

In a dystopian Los Angeles future, retirement engineer John Kampff hunts down suspected Replicant Andy Smith. As John soon learns, Replicant detection is nearly impossible without specialist equipment.

Tears in the Rain poster Christopher Grant Harvey: Making Tears In the Rain has been an arduous five-year journey. I had no idea what I was in for when I set out in 2012. A few years into the project I wanted to give up, I came very close, in fact, I gave up multiple times. I asked myself why this particular film was so important. At every stage, over the five year period, I sat with the project looming large and heavy over my shoulders. I would dedicate whole weekends in pursuit of perfection and wake up on Monday mornings only to be greeted by what I felt to be mediocrity. That said, there was a burning desire to succeed dwelling deep inside that didn’t entirely burn out.

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Planting and Payoff – Featuring Mad Max: Fury Road

Chez Lindsay: I wanted to do a brief overview of three non-dialogue elements from Mad Max: Fury Road — The silver spray, Max’s blood and Max’s boot. Your basic narrative planting and payoff will include a setup, a reminder, and the payoff.

See also: Other posts on this blog about Fury Road

Slice of Life logo

“Slice Of Life” is an original short Science Fiction film set in the Blade Runner universe.

While I’m not convinced that this will be a succesful a tonal match for Blade Runner, it has certainly nailed that 80s dystopian look. Most interestingly, this film is being made using old-school special effects techniques, like miniatures, matte paintings and rear projections.

For the huge advertising billboards we wanted to use rear projections. In a way because that’s how it was done in the 80’s, but also because if you film something with a camera it’s going to look much better than if it was added digitally. So we needed to design and animate a dozen of different advertisements, and then we project them on the buildings. It can’t get more analogue than that.

The Croatian filmmakers are uploading video production diaries as they go.

(via The Verge)

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Light-based media

‘Slice of Life’

Slice Of Life is an original short Science Fiction film set in the Blade Runner universe.

Gallery

The Fundamental Elements of Film Music

Filmmaker IQ: Explore the role of music in film from it’s importance in silent film to the elements and tools that modern composers use to create music for the silver screen. See how minor changes in momentum, depth and power can drastically alter the feel of a scene.

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Sherlock: How To Film Thought

Nerdwriter: Today I want to look at how Sherlock gets from point A to point B-from problem to solution; mystery to clarity-in one of the show’s most extraordinary visual revelations. It’s a sequence that lasts 3 minutes and 42 seconds with a fresh, weird idea in almost every beat.

Other Nerdwriter posts on this blog