Extra Credits analyses dungeon design in its Design Club series:
Learn how game designers make dungeons by looking at one of the greatest teaching examples in gaming history: Durlag’s Tower from Baldur’s Gate.
“You can break each room down into four components: Its combat component, its narrative component, its puzzle component and its reward component.”
- Dyson Logos: D&D maps and cartography — Dyson Logos is a prolific and talented creator of Dungeons and Dragons maps.
- Extra Credits: Exploration in games — While the geographic discovery of finding new levels or zones is a great example of exploration in games, it’s not the only type of exploration that exists.
- Extra Credits: Bartle’s Taxonomy — Bartle’s Taxonomy was the earliest attempt to break down player psychology in a multiplayer environment.