Durlag's Tower
Light-based media

How game designers make dungeons: Durlag’s Tower

Dungeon Master’s Guide to Durlag’s Tower

Extra Credits analyses dungeon design in its Design Club series:

Learn how game designers make dungeons by looking at one of the greatest teaching examples in gaming history: Durlag’s Tower from Baldur’s Gate.

Combat, narrative, puzzle, reward

“You can break each room down into four components: Its combat component, its narrative component, its puzzle component and its reward component.”

Part 2

Part 3

Part 4

Part 5

See also

Standard

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s