Sean Murray: With a universe as open as ours – with a near infinite number of planets out there to see – we want players to discover everything on their terms. We don’t have huge cut scenes or a traditional linear story.
There is, however, a real lore in the game. Hopefully everything you find has a reason for existing. When you see a building, we’ve tried to think of who might have built it, and why. It’s something we’re excited to see fans uncover as they play, and put their own interpretations on.
- Exploration in games — Exploration appeals to basic human instincts, and the basic joy we get from discovery makes exploration a key element for many games.
- The Witness — You wake up, alone, on a strange island full of puzzles that will challenge and surprise you.
- The Art of Firewatch — Campo Santo artist Jane Ng delves into the process for creating the art of Firewatch!