This 1970 board game, Blacks & Whites: The Role Identity & Neighborhood Action Game, created by the magazine Psychology Today used gameplay to teach adult players about racial privilege and housing.
Slate: The game, a sideways adaptation of Monopoly, allows players to choose white or black identities.”Black” players start the game with $10,000; “white” players with $1,000,000. Rules for each of the game’s four housing zones—in “Estate Zone,” players playing as black could buy “only when they have one million dollars in assets”—are calibrated to make it hard for the “black” players to climb out of their initial cash deficits. “The goal of the game is to achieve economic equality,” writes Swann Auction Galleries’ Wyatt H. Day, “yet the game is strategically designed to make a black win impossible.”
- Distribution of the slave population of the southern United States, 1860 — In 1861, in an attempt to raise money for sick and wounded soldiers, the Census Office produced and sold a map that showed the population distribution of slaves in the southern United States.
- Rules of the New Aristocracy — “Your kids are born with a glass ceiling above which they will almost certainly never have the opportunity to rise. Our kids are born with a marble floor beneath which they will never be allowed to fall.”
- The Best Amendment — A computer game about gun control.