Matthew Florianz, audio designer for Elite Dangerous

Recorded looking through the roof of a slow spinning Eagle. Highlights dynamic environment ambiences for outpost, star, galaxy background radiation and planet as objects come into view. Additional audio includes ship flyby, gui notifications and ship internal cockpit ambiences.

(Game audio was gained 12db in post-production for this video, recorded in Full Range mode.)

(via Andy Kelly)

Here’s another, less subtle video about the sounds of the Elite Dangerous universe. I particularly like the space station ambience.

See also: Other Places, A series celebrating beautiful video game worlds by Andy kelly.

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